Etika Komunikasi Dalam Penggunaan Trash-Talking Pemain Mobile Legends Pada Komunitas Evosfams
Abstract
This study aims to understand the reasons why Mobile Legends players in the EVOS Fams community use trash-talking in their communication interactions and to determine whether trash talking in the EVOS Fams community is considered a common and acceptable practice within the context of ethical communication. The research method used is descriptive qualitative. Data collection techniques include in-depth interviews and documentation involving three members of the EVOS Fams community. Data validity is ensured through source triangulation and analyzed using data reduction, data presentation, and conclusion drawing. The research findings indicate that Mobile Legends players in the EVOS Fams community use trash-talking for strategic, psychological, and social reasons. Strategically, it aims to intimidate opponents. Psychologically, it serves as an emotional outlet or a defense mechanism. Socially, it functions as a way to gain attention, build relationships, and enhance interactions within the community, with team support reinforcing this habit. Trash-talking in the EVOS Fams community is acceptable as long as it remains within reasonable limits, does not involve personal attacks, and respects opponents. As a competitive strategy and form of entertainment, its use should align with community norms. However, excessive use involving harsh words or insults can create a negative environment. Therefore, ethical communication in trash-talking should uphold respect and politeness to ensure positive interactions.
References
Anggito, A., & Setiawan, J. (2018). Metodologi Penelitian Kualitatif (E. D. Lestari (ed.)). CV Jejak (Jejak Publisher). https://www.google.co.id/books/editio n/Metodologi_penelitian_kualitatif/59 V8DwAAQBAJ?hl=id&gbpv=0
Arifin, E., & Rahayu, A. A. (2023). Penerapan Model Pembelajaran Beyond Center And Circle Time Dalam Pengembangan Kemampuan Membaca Permulaan di Tk Islam Arrayaahiin Cikarang Barat. Jurnal Pendidikan Dan Pengajaran, 6(1), 19–26. https://www.ojs.staibanisaleh.ac.id/ind ex.php/ElBanar/article/view/151/62x
Fiantika, F. R., Wasil, M., dkk. (2022). Metode Penelitian Bisnis (Y. Novita (ed.)). PT. Global Eksekutif Teknologi. https://www.researchgate.net/profile/AnitaMaharani/publication/359652702_
Metodologi_Penelitian_Kualitatif/links/6246f08b21077329f2e8330b/Metodolog i-Penelitian-Kualitatif.pdf
Nashrullah, M., Maharani, O., dkk (2023). Metodologi Penelitian Pendidikan (Prosedur Penelitian, Subyek Penelitian, dan Pengembangan Teknik Pengumpulan Data) (M. T. Multazam (ed.)). UMSIDA Press. file:///C:/Users/muhamad rafly/Downloads/1357-Article Text-6418-2-10-20230808.pdf
Nur’aini, R. D. (2020). Penerapan Metode Studi Kasus Yindalam Penelitian Arsitektur dan perilaku penerapan Metode Studi Kasus Yindalam Penelitian Arsitektur dan Perilaku. Inersia, XVI(1),13.https://journal.uny.ac.id/index.php/inersia/article/view/31319/13436
Sola, K., & Ayodya, B. P. (2023). Perilaku Komunikasi Trash Talking Pemain Game online Dota 2 pada Komunitas Kolam Dota 2 Indonesia v2. Indonesia Conference on Communication Science (ICCS).
Uno, H. B. (2020). Paradigma Penelitian. Universitas Negeri Gorontalo, 1, 1–11. https://ejurnal.pps.ung.ac.id/index.php/PSI/article/viewFile/395/358
DOI :
https://doi.org/10.53565/nivedana.v6i3.1803
















